Behavior Management Plan
Classroom Agreements:
Classroom Helpers:
Each week, students will choose a classroom job to work for the week. Classroom jobs help students feel part of the crew and classroom. It also encourages positive behavior.
Class Incentives:
Gumball Machine
Students (as a whole class) model positive choices will earn gumballs (counters) that will go on the ten frame (gumball machine). Students must earn 10 gumballs in order to receive a reward on Friday. The students will vote for Friday’s reward on the Monday of each week.
Class Consequences:
- Raise my hand to speak.
- Listen to the speaker.
- Keep my body safe.
- Be kind.
Classroom Helpers:
Each week, students will choose a classroom job to work for the week. Classroom jobs help students feel part of the crew and classroom. It also encourages positive behavior.
Class Incentives:
Gumball Machine
Students (as a whole class) model positive choices will earn gumballs (counters) that will go on the ten frame (gumball machine). Students must earn 10 gumballs in order to receive a reward on Friday. The students will vote for Friday’s reward on the Monday of each week.
Class Consequences:
- Verbal Warning
- Another Verbal Warning
- Sit in table seat
- Visit another teacher’s classroom (think about making positive choices)
- Parent Contact
- Visit with school administrator (principal)